Vertex Shader |
|
Max Vertex Attributes | |
Max Vertex Uniform Vectors | |
Max Vertex Texture Image Units | |
Max Varying Vectors | |
Best Float Precision | |
Max Vertex Uniform Components | |
Max Vertex Uniform Blocks | |
Max Vertex Output Components | |
Max Varying Components | |
Transform Feedback |
|
Max Interleaved Components | |
Max Separate Attribs | |
Max Separate Components | |
Rasterizer |
|
Aliased Line Width Range | |
Aliased Point Size Range | |
Fragment Shader |
|
Max Fragment Uniform Vectors | |
Max Texture Image Units | |
Float/Int Precision | |
Best Float Precision | |
Max Fragment Uniform Components | |
Max Fragment Uniform Blocks | |
Max Fragment Input Components | |
Min Program Texel Offset | |
Max Program Texel Offset | |
Framebuffer |
|
Max Draw Buffers | |
Max Color Attachments | |
Max Samples | |
Max Color Buffers | |
Max Render Buffer Size | |
Max Viewport Dimensions | |
Red Bits | |
Green Bits | |
Blue Bits | |
Alpha Bits | |
Depth Bits | |
Stencil Bits | |
Textures |
|
Max Texture Size | |
Max Cube Map Texture Size | |
Max Combined Texture Image Units | |
Max Anisotropy | |
Max 3D Texture Size | |
Max Array Texture Layers | |
Max Texture LOD Bias | |
Uniform Buffers |
|
Max Uniform Buffer Bindings | |
Max Uniform Block Size | |
Uniform Buffer Offset Alignment | |
Max Combined Uniform Blocks | |
Max Combined Vertex Uniform Components |
|
Max Combined Fragment Uniform Components |